The Fountain

I Named Link “Ganon” and, Somehow, I Met BEN?

The Legend of Zelda: Majora’s Mask became a sort of tradition in my household every day after school. We’d come home, finish our homework, and automatically set ourselves up in front of our old console TV with our Nintendo 64 already raring to go. Mom curled up on the couch with her controller in hand and my siblings and I knelt on the floor as close to the TV as possible without getting scolded. Each time she hit “A” on the title screen, we eagerly shook as the game tones lead us to the Fairies Fountain theme and to her file named “Link”. Our eyes would gloss over the moment we dawned on the First Day. There wasn’t a day that would go by where we didn’t play a bit of Zelda until we eventually beat the game, and even after then, us three kids continued it by ourselves.

The next time we played, we decided to create our own file. Being the head of the pack, I was the one who held the controller in my hands now as my siblings sat closer to me. My fingers nudged the C-pad over and over until the name I wanted was finally spelled out.

“G-A-N-O-N” Ganon.

“Whyy?” One of them whined.

I didn’t have a particular reason. Ganon never appears in Majora’s Mask as a villain or otherwise, and so naming him so seemed like a fun idea. I’m sure in the eyes of a seven-year-old, naming him “Ganon” was comical to me. Even as a child, I was a sadist towards video game characters, it seems.

The game started out as it always did: a cut scene beginning with Link riding Epona through the woods on a quest for his missing friend. But something was different. In the top left corner of the screen, three hearts were displayed as if we were in the middle of game play and the magic bar was so long it continued off the screen. Usually all displays were not pictured during cut scenes but the hearts and magic bar were clear as day. It was strange but we paid it no mind as we continued to watch the scene play out, getting angry when the Skull Kid stole Link’s Ocarina.

The usual happened, Skull Kid hopped onto Epona and Link held on for dear life as he was dragged for yards.

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And this is where it changed.

We were thrown off the horse as usual, and about to begin our journey to find Skull Kid when our hearts suddenly depleted, Link collapsed, and the game ended.

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With no explanation, Link had suddenly taken so much damage that he died the moment we gained control of him. We looked around at each other, hoping this was just a fluke.

A moment game reset back to Link being dragged near the end of the cut scene, and this time I noticed that there were red marks by Link, like the ones that would appear on him when being harmed.

Epona was physically harming Link when she dragged him.

And then the same thing happened. Link was thrown and before a step could be taken, he instantly collapsed and died. Another fade to black. Continuously the game reset to attempt to continue and never did it ever play through. Every single time it reset, we died in the same way.

It wasn’t until we turned off the console, and deleted that GANON file that we were able to start a new game and continue on as if nothing had ever happened. We played as usual and threw that weird occurrence out of ours minds. My siblings were much younger than me and they have no recollection of this ever happening. But I remember it clearly.

Years later, stories of BEN DROWNED surfaced from Creepy Pasta. The story was centered on a Majora’s Mask cartridge being haunted by a ghost named Ben, whose statue would follow Link throughout his journey. The Song of Healing could be heard playing backwards as you run through this suddenly glitched out world. Then with no reason at all, Link would die in a blaze of fire and electricity.

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This Creepy Pasta story could have easily been made up and written to scare children, but having an experience with my own version of BEN’s horrors made it much more believable.

Was my game glitched? Perhaps the cartridge wasn’t pushed in all the way? Maybe I didn’t blow in the cartridge hard enough to get it to work smoothly? Either way, I ended up with that result once and never again did I try to play as Ganon in Majora’s Mask. And why I’m the only person in my family who remembers this, I will never understand.


Have any questions? Feel free to comment below or hit me up on any of my social media.

Twitter: @Zeldaandfairies






Kamaro’s Passing: A Cold Afterlife

Every night after midnight, Kamaro dances as he watches the moon, urging it to pass along his passion for dance.


He wears nothing but his drawers where he stands North of ClockTown. When spoken to, he tells Link he is a spirit that has passed away.

I am disappointed, oh moon. I have died!- Kamaro

Every other character that had died has had a story explaining what happened to them; Darmani being blown off Snowhead, Mikau being attacked by Pirates, and even the Deku Butler’s son who was killed by Skull Kid. Kamaro is the only one of these characters who has passed on and asked to be healed without an explanation to his death.

Kamaro appears before us almost naked with the palest skin you may see in Majoras Mask. He is almost blue he is so pale. Could his skin be frozen?

It is said that hypothermia makes a person so cold that they feel hot. They begin to remove their clothing and are left only in their under garments.

“Heart rate becomes slow, intermittent and weak, and the blood vessels widen. This makes a person feel hot and want to remove all their clothes before they finally slip into unconsciousness. Ultimately, the heart stops.”- Climbing High 


Here’s a theory:

Kamaro died of hypothermia somewhere in Snowhead.

Kamaro’s spirit is found right outside of Snowhead where “mushroom” looking mounds stand high surrounded by Dodongos or Eenos depending on the time of day.

It’s not improbable that he may have traveled some after his death, just as Darmani had. (Darmani died at SnowPeak, but his spirit was found in Goron Village.) Kamaro’s obsession with the moon leads me to believe he may have tried to climb the mountain where the hot spring and Darmani’s grave is, in Mountain Village, in an effort to put on a performance for the moon.

Did Kamaro fall?

This pond is the only body of water open in Snowhead that hasn’t completely frozen over.

Possible death site, behind frozen Goron Elder

He may have attempted to cross the water and fallen in or could not solve the climbing puzzle and fell to his icy death. Whatever the case he ended up soaked and cold and fighting to stay alive. His body’s natural reaction to such cold caused him to remove his clothing and therefore caused him to pass away in his under garments.

Since then he has been roaming Termina, regretting his passing and unable to move on without the help of our hero, his ocarina, and some fly dance moves.

“If only I had taught my dance to someone…”


Do you agree with this little theory? Leave your comments down below!


Want to play this game for yourself? Here’s a link to purchase it!
The Legend of Zelda: Majora’s Mask 3D

Lessons from Link: A Child in Hyrule

I’m at that age where I’m too old to be childish, but too young to be “successful”. I’ve gotten many comments about that this past week and these comments can become a heavy weight on someone just trying to figure him or herself out. It made me beg the question: how did Link do it in Ocarina of Time?

Now I know Link is fictional and that his character is not the ideal role model. However, what makes his character so great is he is believable.

He starts out as a kid lost in the world without a fairy; a guide. Without this guide, he is unable to unlock his full potential.

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Once this guide finally comes to him, Link is thrilled and ready to show Navi off to his friends. He finally had the key to success in life: Connections. This fairy was his gateway to the Great Deku Tree and would open so many doors for Link that he could not pass through before. As a child he faces many trials to survive and he falls often, but he is never afraid to ask for help along the way; something that I believe adults often need to remember.

What’s so terrifying, however, is his reaching the Master Sword and becoming trapped inside the Sacred Realm for seven years. SEVEN YEARS. Imagine missing all the years you needed to make up the being you are currently. Sleeping. You slept through puberty, which isn’t necessarily a bad thing, and all kinds of relationships you could have made. You’ve slept through countless life lessons. A child frozen in time.

When Link awakens he is in a whole new body and is once again thrusted into more battles before he can even take a breath.

He’s lost his connections, though Navi is his constant guide, his old friends no longer recognize him.

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He’s essentially graduated high school and is now either choosing a career path or is launched into college with countless books on his back. Each decision Link makes is important, and if I were him I would have stayed at the Fishing Hole for the rest of my life. There are too many decisions to make and I just really don’t feel like saving a princess right now. Not too mention, his mind is literally about ten years old.

Isn’t that real life, though? I mean, my mother at my age was already married with kids, and currently I can’t even imagine waking up for work every day, let alone taking care of children. How did she manage to take care of me at such a young age and still find the time to make me the person I am today? Happy Mothers Day, Mom. Thanks for getting me into the Legend of Zelda and finding a dad for me that would make me philosophical. I’m going to find so many great jobs…

But if Link could do it… If Link could save Saria, Darunia, Ruto, Impa, Nabooru, and Zelda, then the least I can do is graduate. I’m days away and all I can think of is Link climbing those stairs listening to Ganon menacingly play his organ. I’m right at the final battle but instead of Ganon its Dark Link, or Dark Me in this case. I’m blocking my every move, my every step because I’m afraid. I’m afraid of failure.


My weapon of choice is a pen and I practice it as much as I can so that when the time comes it won’t fail me.

“But what if it does?” she asks me, her eyes a red glare against mine. She was clouded by hazy film-like ink. Her lips were turned down and her stance ready to pounce at any sign of weakness. I merely stood in front of her with my ballpoint pen and a notebook as a shield. This was all I had. This was all I had prepared.

And yet as she inched forward, I saw an opening and used it to surge all of my might, all of the knowledge given to me by my educators and my mother and father into her. I was built for exactly this and I had no choice but to take it on. I mean, life is not so dramatic. I’m not in a sacred battle and I’m not going to actually die… but in this moment it sure as hell feels like I am.

But Link succeeded. He defeated himself and walked onward with his guide by his side. It was a shock when Navi left; a sad reminder to treasure those around you because one day that guide won’t be there anymore.

Navi Leaving bye.gif

Link won’t always need Navi, but she is his friend and he wants her here forever. It’s no surprise his next journey was to find her.

Link’s life isn’t just an adventure. It’s also a story about growing past your fears. One day you will have to leave your house and embark on adventure. One day you will have to tackle yourself and continue onwards. And one day, you will lose the ones you love most. But you must continue. You’ll hurt and you’ll ache, but you will learn. Like Link, you will grow.


Want to search for your own life lessons? Buy the game here.
Nintendo Selects: The Legend of Zelda Ocarina of Time 3D

Expanding Majora’s Mask 3DS

With the release of Majoras Mask 3DS there comes a great time of exploration and wonder at what Nintendo had added to the fray.

In my first play through, I noted all the extra art added along the walls of Clock Town as well as each building inside. Lulu was more clearly portrayed in the Indigo-Gos poster and Mayor Dotour and his wife Madame Aroma have a stunning picture over the front lobby’s desk.


images.jpeg    The_Indigo-Go's_Poster.png


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Along with that, a miniature recreation of Clock Town also sits in the lobby. These additions in art created a more believable world for Majora’s Mask. But that’s not all they added. Some characters in Majora’s Mask were also given more development. There were some additions that worked, and others that were awkward.



Our favorite solder, Shiro, was moved! He was no longer on the atop the cliff over the Road to Ikana. Instead he now lay visibly out of sight in the Pirate’s Fortress.


Hey… Did you just call me?
That’s strange.
I could have sworn someone here just called to me-
Tatl when near Shiro’s spot.
(She also highlights blue at his location.)

His new story: he wanted to prove he was brave and could infiltrate the Pirate’s Fortress, becoming stuck once he did. He has been calling out for help ever since. Of course giving him a red potion will heal him and cause him to give you the Stone Mask. His existence is the same but his story and location are very different.



One of the most important instances was Gorman after it is revealed that his troupe will not be playing for the carnival. On the second day he is placed in a comatose state in the upstairs Stock Pot Inn. He was like this during Majora’s Mask 64, however, he was now seeking a fix.


In 3DS, his brothers had milk that would help cure his illness. Link must aid him by retrieving this milk and delivering it under a certain time frame. You will receive the bottle you brought for him as a gift.



Fishing Holes

The fishing holes, similar to the one from Ocarina of Time, has to be my favorite addition to the story! The underwater colorful scenery and fish that can be caught with different masks were exciting and I still find myself trying to walk in at the correct time to catch each fish. Fishing Hole Passes given to us instead of repeat masks or Rupees is a great way to keep the story and fun going.


Song of Double Time

Yes, Nintendo! You did this right! Being able to pick what time you’d like to soar to is so very helpful with progressing the story. No longer do I have to wait for the afternoon of the next day by putting down my controller or running senselessly around Clock Town. I don’t have to visit that dancing scarecrow or listen to Granny!

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Awkward Changes

Garo Mask


The Garo mask, which was once a hood that darkened the face and highlighted the eyes has now become the mask that the Garo Master wears.


Perhaps this was changed because the Garo spirits refer to us as Master though we wear the same mask as them. Was this a change to make the encounter make a bit more sense and provide a better look at the chain of command?

Boss Fights

Adding eyes to each fight was an interesting take. The fights lasted much longer than usual and added extra difficulty in each battle.


These eyes all bare a striking resemblance to Majora. Perhaps they did this to highlight the possession he had over each of these beings.


This new feature frustrated me to no end. To fight Twinmold in Majora’s Mask 64, you must receive the Giant’s Mask from near the boss room and then head in to battle them both at the same time. You hit each of their tails and one will die before the other. Once you kill the last twin the battle ends.

In Majora’s Mask 3DS, however, Link no longer obtains the mask outside the room. Instead he must defeat one of the twins with light arrows and they will drop the mask. Once you put it on, Link will not use his sword and must use his hands to fight the last monster. He will punch and throw it out of existence until it dies. This is frustrating and I found this new feature to be out of character for Link. twinmold__banner-auto-cropping.png


Most of these changes benefited the game play and immersion of Majora’s Mask 3DS and I’m sure all those who are new to the game will find that it has a smooth and understandable play through. However, for Majora’s Mask vets, these changes can prove to be discomforting.

What did you think about the changes to Majora’s Mask? Was there something important that I missed? Leave it in the comments below!


The Legend of Zelda: Majora’s Mask 3D


Edit made by ElegyofIkana

Dampé, the Quasimodo of The Legend of Zelda Series?

Nintendo’s game creators are not afraid to reference works of Literature and Philosophy within their work. Think back to Skyward Sword in the Ancient Cistern, Link must climb the thread to escape the grasps of the zombie moblins around him. This is an allusion to the story of A Path to Paradise. You can find this allusion as well as many more in that same setting here.

If Nintendo has done that in Skyward Sword, then also there’s no surprise that they did it in their previous games.

The Theory


Dampé, our favorite grave keeper and reoccurring character in The Legend of Zelda is said to have a scary face and figure that frightens all who meet him. Because of this, he tends to be a loner. He hides in his hut and only comes out at nighttime when all people are away. He has a soft demeanor and hides at the sight of monsters.

This character sounds strangely familiar to a tale written by Victor Hugo called, The Hunchback of Notre Dame, where Quasimodo is the scary hunchback who no one acknowledges because of his deformities. He was hidden away in a bell tower for most of his life and was kind to all who met him, though Frollo, his adopted father, often forced him to commit violent acts.



Notice Dampé’s name is similar to the word Dame. Perhaps this was a play on where Quasimodo had lived.

In appearance, both men are hunched over and have a bulge on their left eye. Their face shapes are almost identical: a misshapen jaw, ears placed in awkward portions of their faces, jagged teeth, and raggedy clothing. People believed them both to be a monster when really they were the frailest creatures to ever exist, even being easily spooked by others.

Depending on the game, Dampé is either a graveyard overseer or a stone worker (Minish Cap). Quasimodo watched over a bell tower, but the man he was based off of in real life was also a stone worker.

They both are met with deaths by the end of their story lines that fulfill them more than they ever were in life. Quasi died for love, his bones wrapping around his lover so tight that when they separated they disintegrated. Dampé was able to become himself 100% in the afterlife, emanating confidence in himself as he raced Link to find his treasure.


In Majora’s Mask when Link refuses to help Dampé under the Graveyard, he mentions a “current wife”

“That’s how I courted my current wife, you know.” –Majora’s Mask

Why did Dampé refer to her as a current wife and not just his wife? Was there a woman before her? In the Disney version of The Hunchback of Notre Dame, Quasimodo does not pass away. Instead he goes on to meet Madellaine, a circus performer, and falls in love with her and her with him. Maybe the woman before his “current” wife was his Esmeralda.

One more eerie similar aspect of these two was Quasimodo, after Esmeralda’s death, went on to find her body after it had been thrown during her execution. He found her corpse lying on the ground and held her till he met his own demise. Dampé, in both of the N64 Legend of Zelda games, as well as DS ones, is forever to be a graves keeper, constantly surrounded by death. Perhaps though Dampé is searching for treasure, he is also captured by the lost love he knew in another life, searching for her for all eternity.

Is this theory believable? Leave your opinions in the comments below!

Want to check this theory or back it up for yourself? Purchase the books and games here!

The Hunchback of Notre Dame

The Hunchback of Notre-Dame (Wordsworth Collection) (Wordsworth Classics)

Nintendo Selects: The Legend of Zelda Ocarina of Time 3D

The Legend of Zelda: Majora’s Mask 3D

The Legend of Zelda: The Minish Cap – Wii U [Digital Code]

Understanding Time: A Look at the Repeating Cycle of Majora’s Mask

There is something strange about being able to keep all weapons and items acquired in a three-day sequence that never quite existed. Not counting his Ocarina, or Sword and Shield, Link has gained approximately 54 items that should not be able to stay in his inventory each visit back in time. Items acquired in bottles, for certain quests as well as stocked up inventory items all disappear within each trip. How is it that this does not count for each and every item he has? Let’s explore this.


Specified Items

The Ocarina of Time is possessed by the Goddess of Time and she controls its passage. There is one other item that is able to do this as well and is cited as such. The Razor Sword is unable to pass through time, but the Gilded Sword, Zubora states can “transcend time”. Is this because of its Gold qualities or is there another reason?

The names of both men are Zubora and Gabora, which are strikingly similar to Kaepora Gaebora’s name. Is there another relation?

Rauru was said to have helped built the Temple of Time long ago. Perhaps he also had a hand in creating the Master Sword. Being able to forge weapons, just as these two men do, its hard to believe that there is no relation.

Gabora’s name could possibly be a reference to Kaepora Gaebora‘s last name.”- Zelda Wiki



The Theory

The ability to hold items through time may be the fault of Kaepora Gaebora.


It leads all the way back to first meeting him in Ocarina of Time. The Hyrule Historia mentions that Kaepora Gaebora and Rauru are the same being. In Majora’s Mask you meet him when you’re learning the Song of Soaring and he is able to retain his own memories through time when he is aiding you to acquire the Lens of Truth.

“Now, enter the shrine. Something that will aid you in your quest lies within. Use that item when returning from here.“- Kaepora Gaebora

The Lens of Truth is a reoccurring item. Why did Link bother leaving one behind to attain it again? How does this happen with all of the items that occur in both games? Rauru is the sage in the Temple of Time. It is possible that through Kaepora he has brought these items from Hyrule, the very same ones, for Link’s journey now and left them in chests or with characters scattered throughout Termina. It would be no surprise that he had enchanted these items and made it possible to take these items through time as well.


One More Time Traveler?

The bank teller is able to remember who you are and keep money through time… Why is that?

Have you ever noticed the door behind him in both Majora’s Mask 64 and Majora’s Mask 3D? In Majora’s Mask 3D, the bank is directly connected to the Clock Tower. Is he able to, in the last few seconds before the moon falls, find away inside the Clock Tower and surpass time just like the Happy Mask Salesman? Perhaps that door in Majora’s Mask 64 leads to the Clock Tower as well, but through an underground passage.

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Though time repeats and Link remains unchanged, it seems Kaepora Gaebora, the Bank Teller, and the Happy Mask Salesman are the only people who can continue as though time were passing normally.


The Clock Tower and the Carnival of Time


The Carnival of Time looks to celebrate time’s passing. The only time we are able to celebrate it is when Link no longer needs to play the Song of Time. Time needs to pass for this prophecy of celebration to come true.

“Paying homage to the way that both nature and time are tirelessly in the process of progressing…” -Anju’s Grandmother

The Clock Tower serves as a constant reminder of time’s passing. There is one aspect of it, however, that is very notable. A light is emitted from the Clock Tower like a lighthouse. This may seem like a stretch, but this light is reminiscent of our Sage of Light Rauru. He seems to be a forever-constant beacon throughout Link’s journey. His statues are scattered throughout the land and that beacon serves to light Link’s path.


Perhaps especially through time, Rauru serves as a constant Guardian for Link.


Want to check for yourself? Purchase the games here!

The Legend of Zelda: Majora’s Mask 3D

The Legend of Zelda: Ocarina of Time 3D

Sheik and Kafei: Connected?

Ocarina of Time and Majoras Mask share countless characters in common. I wrote a theory about this being because Link is in a dream and you can find that here. However, in this case I want to explore a different idea.

I’ve seen theories for the two video games declaring that Kafei would be the hero of Majora’s Mask had Link not come around. Many believe that these characters directly correspond with each other and this is why there is no Kafei in Ocarina of Time, nor a different Link in Majora’s Mask. I don’t believe this is the case, however.

There is another character that I believe would foil with Kafei more directly.


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I don’t believe Sheik and Zelda are of the same consciousness. Though they share the same body, I believe Impa locked away Zelda’s mind and inserted a whole new being to efficiently hide the princess.

Sheik, though he is Zelda, does not have his own story in Ocarina of Time, meaning he was never a child. Impa never created that portion of Sheik, there was no need. This is where Kafei and Sheik may be able to complete one another. Though Sheik is never a child, we meet Kafei as one. Kafei will never be a man as long as Link knows him.

On top of this, they share a characteristic: they’re red eyes. Sheik’s eyes are supposed to be of the Sheikah but Kafei’s are never explained. Would Kafei be considered a Sheikah in this universe?

One arbitrary comparison is also in their names. ShEIk and KafEI.

Team Work.

Both these characters were met in pivotal moments of Link’s life and they help him to advance the plot. Sheik is Link’s companion throughout the second arc of Ocarina of time. He is always in the shadows aiding Link, though he is never seen doing so (unless reading the Manga where they are constantly pulling each other out of rough moments).

Kafei and Link, as they traveled through Sakon’s hideout, constantly switch perspectives depending on who is taking action next. One cannot proceed without the other and if one fails they are unable to continue that plotline. They both must succeed if Kafei is ever to return to Anju.

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The Promise.

Zelda, once she was a child again, told Link she believed they would see each other again once his mission was done. Kafei made a similar promise to Anju with his mask saying he would return to her. Coming back to the people they loved is incredibly important to the both of them.

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Sheik and Kafei can be seen as foils to one another. Though I agree with the theory Link and Kafei are the same person in different universes, I feel as though this theory can have the same amount of truth to it.


Which theory do you believe? Leave your opinion in the comments below!


(Here’s a simple post with that Theory that Link and Kafei are foils.)

Wants to do your own research? Purchase the games here.

The Legend of Zelda: Majora’s Mask 3D

The Legend of Zelda: Ocarina of Time 3D

Saria & Skull Kid: One and the Same?

There are many moments in time that suggest that Saria and the Skull Kid are actually the same person. They have similar characteristics in personality and in their friendship with Link and fairies.

Here’s my theory:

After the Sacred Realm,  it is possible the Saria may have gotten lost in the forest. As many of the Kokiri will tell you, if you become lost in the forest you will become a Stalchild. What if this happened to her and she began to lurk in the forest, unaware of her true identity?

The story would continue as Skull Kid. When he lost the Four Giants as friends he found two fairies! Tatl and Tael may have reminded him of the fairies he lost as Saria. Saria may have gained a complex about losing her friends when Link left her behind causing her to be very unhappy.
We find him in the woods with these two fairies and they steal Link’s Ocarina the first moment they met. Perhaps, subconsciously, Skull Kid was looking for the one Saria had given Link so long ago and grew angry when he realized it had been replaced by the Ocarina of Time.
This jealousy is the center of many plot lines in Majora’s Mask. Skull Kid would stop at nothing to get his friends to play with him and when they stopped he hurt them. It couldn’t be wrong to believe he’d do the same if a special memento was replaced.

A drawing could be found near Southern Swamp in Termina made by Skull Kid and his friends. When you walk close enough to it a cut scene of the Skull Kid hiding under a log with the fairies is seen. That was the beginning of their friendship. Saria, being a kokiri, already had a love towards fairies and its possible that this is what made their bond so strong.

They even danced to Saria’s Song when the weather cleared up! They drew a picture to remember those times.

This bears a striking resemblance to Link’s picture from Ocarina of Time! Perhaps he and Saria drew this together? They are both tied to the destiny of fighting Ganondorf after all.

We also can’t forget about the ending. The art on the tree stump of Link and Skull Kid as best friends forever. Saria’s Song plays at the very end of the game during that scene, as well!

Once Skull Kid returns to his former self, he meets Link and says: “You have the same smell as that Fairy Kid who taught me that song in the woods.” Could he have forgotten that it was actually Saria that taught it to Link? That it was HIS song?
Guru-Guru seemed to have that same problem.

Could they be the same person or is this a bit of a stretch? Leave a comment below!

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The Legend of Zelda: Majora’s Mask 3D

The Legend of Zelda: Ocarina of Time 3D

The Guru-Guru Paradox: Does Majora’s Mask Even Exist?

Majora’s Mask is my favorite video game. Because I watched my mother play it when I was younger, there are times that I don’t recall specific dialogue or history of The Legend of Zelda series. On this recent play through, upon entering Flat’s Shrine located under Ikana Graveyard I discovered something that stopped me short and caused me to pause the game.

You remembered the Song of Storms.”

Remembered? Meaning that this song was the same song that existed in Ocarina of Time, just like the Song of Time? We learned the Song of Storms through Guru-Guru, but I remember the strange sequence of events that caused Guru-Guru to learn this song. It’s not until we are an adult that we learn this song from him, but how is it that we taught it to him as a child then?

What?! You’ve got an ocarina!! What the heck! That reminds me of that time, seven years ago! Back then a mean kid came here and played a strange song. It messed up this windmill! I’ll never forget this song!

I had to make sense of this. I spoke out loud more to myself as I played and that’s when the dots started to connect.

Majoras Mask and Ocarina of Time never made sense linearly with one another because of the overlapping characters they contained. Many say that Termina is merely an alternate universe; others believe that Link has died and gone to Limbo… But upon further consideration I’ve come up with a new theory.

Does Majora’s Mask take place when our Hero of Time is dormant in the Temple of Time?

Here is my way of thinking:




Before you say, “what about Navi?” you need to consider the fact that Link was never meant to have a fairy. Though the ending of Ocarina of Time and beginning of Majora’s Mask suggest that she left and he went off to find her, one can also assume that what Link was attempting to find in Majora’s Mask was not Navi at all, but his true fairy, or the strength inside himself he knew he’d need once awoken.


The Saddle


When the game begins, we find Link on Epona riding through a familiar yet strange forest. The forest is full of spirals and glitter like that of Kokiri Forest and yet there are no children of the Kokiri around. He arrives riding Epona with no saddle. Never once in Ocarina of Time did he ride her without one, so how did this work? It’s because he is dreaming of riding her as a foal. He has no recollection of her wearing a saddle because that time hasn’t existed yet. They have not come of age.




The only items he is left with in his inventory are his Ocarina of Time, his sword, and his shield. The Ocarina made it into his dream sequence because it was the most important item to him and his quest throughout Hyrule. His sword and shield are basic components as a swordsman. His sword in Majora’s Mask is not the Master Sword because he is unable to wield it; he is too young and has not had any important experience with it yet. Instead it is his original Kokiri sword, which he’s had since the beginning of his journey. The shield appears to be a distorted version of the Hylian shield: designs are harder to make out when in a dream sequence. He is able to carry it like a true shield in his dream because there is no sense of weight in dreams.

There are items from Majora’s Mask that correlate with future ones in Ocarina of Time: the Lense of Truth, Mirror Shield, Hook Shot, Fire, Ice and Light Arrows. Through Majora’s Mask, Link is tested and has to learn how to use these items to be successful against Ganondorf in the future. He will use them again to his advantage. Every item Link receives in Majora’s Mask seems more powerful in Ocarina of Time’s adult sequence. He is able to wield these items because he has learned how to use them throughout his time in Termina.




We follow Link through Majora’s Mask. He’s aging though time goes on in Three Day Sequences. When Link comes out of his comatose state, he is an adult, a master swordsman, and wise beyond his years. He grew through the adventure of Majora’s Mask, learning to become an adult through this time.

When sleeping, time seems to go a lot faster than it appears. Every time he fails the three-day sequence, he does not wake up. It’s not until he completes his journey that he is allowed to awaken. Seven years have passed and he has become a man.


Overlapping Characters


What’s with the repeating characters? Well, as many dream studies suggest, one cannot make up a face when dreaming. Each person they meet is stored into their memory and can be later played in their dream. New names can be assigned, but the face will always be the same.


How does Guru-Guru fit in all of this?


The text declaring that Link “remembered” the Song of Storms indicates that this song is of the same universe as Ocarina of Time. Link learns it through the teachings of Flat. When he wakes up in OoT, he meets Guru-Guru in the windmill and Guru is already playing the song. He is playing this faster than normal because you have already disrupted the natural flow of the windmill years prior.

Adult Link “learns” the song from Guru here. When Link returns to the past, he teaches Guru the song that allows Guru to play it in the future. This is what affects the Termina story line; you “remember” the song. Through speaking to Flat you have unlocked the ability to teach it to Guru-Guru.

Majora’s Mask is a dream Link is living through as he waits in the Sacred Realm for Seven Years and Guru-Guru is just a victim through it all.



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The Legend of Zelda: Majora’s Mask 3D

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